Fun World
In Fun World I work within the aesthetic discourse of narrative cinema and use that established grammar to play against viewer expectations, in turn dismantling any preconception one could have regarding the images meant to logically proceed other images. An example can be found in the film's second shot as we move through a child's birthday party. The move at first appears to be a dolly towards the Mother, yet as we pass her it becomes a move towards her son, but we ultimately pass him, and move towards an empty booth. A shot that, at various moments in its duration seemed to have a specific focus, is revealed to have no true subject. This is an example of the plurality of the undefined image; “une image juste” rather than “juste une image.” When you refuse to define your images you open them to a multitude of possible meanings, thus freeing them from the “image stream” and releasing them to a much larger series of histories. Not simply a history of cinema, but also a history of images. Through this technique one can approach what Robert Bresson defined as “cinematography.”